>>....Beryl....
-> Unreal Engine 4 Programmer / Generalist
-> May 2015 - August 2015
-> Player Character Programmer
-> My Job on the Project:
+ Character Programmer
+ Implemented Spawn Algorithm
+ Designed Psuedo AI into Spawn Algorithm
+ Implemented Power Ups and Object Interactions
+ Removed bugs both in c++ Source and the custom blueprints
-> Project was a study into mobile games and spawn algorithms in Unreal Engine 4
-> Video of some gameplay can be found here
-> Video is on my personal Youtube Channel
-> An old demo can be downloaded here from my google drive
-> This is a list of all projects I have worked on in the past
-> These are both professional and non-professional projects
-> Code samples from any of these projects can be sent on request
-> The Gallery Overview is a page of screen shots from each project.
-> Below is a running list of each project .
>>....Tuebor....
-> Mid-Level Programmer
-> May 2016 - September 2016
-> Player Character and Character Ability programmer
-> A more indepth description can be found here
-> Quick Overview:
+ Character Programmer
+ Character Ability Programmer
+ Created Tools for Departments to help with their production cycles
+ Wrote Services to automate Vfx and Sfx removal from a player character
+ Exposed features to the Unreal Engine 4 Blueprint system
+ Removed bugs both in c++ Source and the custom blueprints
-> Project was Greenlit on Steam for PC, Mac OS, and Linux
-> Can be found here on steam
>>....Caligo....
-> Mid-Level Programmer
-> September 2015 - February 2016
-> Player Character Programmer and Learning AI Programmer
-> My Job on the Project:
+ Character Programmer
+ Implemented Player interaction system
+ Designed and Created Emilia Learning AI System
+ Wrote Services to allow the AI to interact with the game world
+ Exposed features to the Unreal Engine 4 Blueprint system
+ Removed bugs both in c++ Source and the custom blueprints
-> Project was cancelled in February
-> Video of one of the AI learning tests can be found here
-> Video is on my personal Youtube Channel
>>....University Project: Depth Search Tic Tac Toe AI.....
-> C++ 14 Programmer
-> March 2015
-> Role on Project:
+ Create 3 Different versions of a Tic Tac Toe AI
+ Allow the AI to use a depth breadth search for determining
the next best move
-> A demo of this project can be downloaded here through my google drive
>>....Caligo VR....
-> VR Programmer and AI Programmer, Contractor
-> December 2016 - Present
-> Player Interaction, Player Movement, and AI Programming
-> Quick Overview:
+ Player Interaction Models and how objects are handled
+ Player Haptic Feedback
+ Player Movement Programming and Ai Programming
-> More Information Can be found here
>>....Past Project Gallery...
-> The full Gallery can be found here
>>....Immersive Entertainment....
-> Gameplay Programmer and Virtual Reality Programmer, Contractor
-> Sepetember 2016 - December 2016
-> Player locomotion, player feedback, and gameplay programming
-> Quick Overview:
+ Player Locomotion Programming and how players move in a game space
+ Player Feedback Programming
+ Gameplay programming, hooking up art to code assets.
-> The Companies web site can be found here
-> More Information on what I did can be found here
>>....Bit Stream VR....
-> Programmer and Designer
-> December 2016
-> Player Interaction, Gameplay Programming, Designing
-> Quick Overview:
+ Player Interaction Models and how objects are handled
+ Player Haptic Feedback
+ Gameplay Programming and Designing of the game
-> More Information Can be found here
-> You can download a demo through that page
Nicholas Mallonee